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Environment art & 3D prop services

From the scene to the smallest surface

Worlds,
down to
the detail.

We create environments and props with a sense of place. Grounded or stylized, every form, surface, and light helps tell the story.

Start a project
A weathered sci-fi research facility and open workshop in a sunlit rocky landscape
SCANN Research FacilityEnvironment / Look development

Worlds & environments

A place. Not just a scene.

The big picture and the small discoveries. We build spaces with a clear visual identity, from lived-in sci-fi settings to expressive, hand-crafted worlds.

FUYOH Restaurant, with neon signs, weathered architecture, and glowing plants

Featured work / FUYOH Restaurant

Environment art

From layout and architecture to the props and foliage that make a space feel inhabited. Composition and set dressing work together, so the scene reads at a distance and rewards a closer look.

  • Scene composition
  • Modular architecture
  • Set dressing & foliage
Explore the environment Unreal Engine environment art
A wooden shrine framed by pink cherry blossoms, stone lanterns, and petal-covered steps

Featured work / Sakura Shrine

Stylized art

Distinctive silhouettes, considered color, and expressive detail. We bring environments, foliage, and props into a shared art direction without losing their individual character.

  • Shape & color language
  • Stylized props
  • Organic forms
Step into the world Stylized environment art

Props & materials

Character in every surface.

Objects carry the story of a world. We develop their construction, function, and finish together, with technical requirements shaped around your project.

Collection of futuristic monitors, terminals, screens, and electronic props
Sci-Fi Electronics & ScreensAvailable on Fab

Form / Function / Detail

Hard-surface modeling

Hero props and supporting pieces with believable construction and a strong silhouette. From a single object to a coordinated kit, we consider how each piece fits into the larger scene.

  • Prop modeling & detailing
  • Coordinated asset collections
  • UVs & texture preparation
Inspect the props pack 3D prop & hard-surface modeling

Surface / Wear / Identity

Materials & lookdev

A clean finish tells a different story from chipped paint or weathered metal. We develop surfaces that support the art direction, with material response and wear that hold up in the final lighting.

  • PBR texturing
  • Surface & wear variations
  • Material response
Explore the material variations
Metal bucket variants demonstrating different shapes and surface finishes
Metal Buckets / Vol. 1Material study

Need an existing pack rather than a custom commission?

Browse all asset packs

Light & atmosphere

Same world. Another feeling.

Cinematic presentation

Light guides the eye and sets the mood. We shape lighting, framing, and atmosphere to bring out the strongest version of a scene.

Sakura Shrine

Lighting study / Switch the mood
Sakura Shrine in daylight, with sunlit cherry blossoms and warm wooden architecture
DaylightWarm sunlight, soft shadows, and an open, welcoming palette.
  • Lighting & atmosphere
  • Camera composition
  • Final scene presentation
See the full project

Working together

One clear direction.
Room to create.

A focused prop, a complete environment, or a presentation pass. We agree on the scope, review points, and delivery requirements around the work you actually need.

  1. 01Define the target

    Direction

    We align on references, art style, engine, and technical constraints. Together, we define the scope and what the final delivery needs to include.

  2. 02Develop the world

    Build

    Forms and composition first, then assets, materials, and detail. Agreed review points give you room to respond as the work takes shape.

  3. 03Refine & hand over

    Presentation

    We refine the lighting and final views, then prepare the agreed files and formats. Handoff requirements are part of the brief, not an afterthought.

Practicalities

Good to know
before we start.

What do you need from me to quote a project?

Whatever you already know: your idea and visual references; the assets or environment you need; engine, platform, and delivery formats; your target timeline and budget range. A few references and a rough idea of scope are enough to start the conversation.

How does a project run?

In three stages. We agree references, art style, engine and technical constraints, and what the delivery must include. Then forms and composition come first, followed by assets, materials and detail, with agreed review points along the way. Last, we refine the lighting and final views and hand over the agreed files and formats.

Which engine and file formats do you deliver in?

The ones your project uses. Engine, platform and delivery formats are part of the brief we agree at the start, so the handoff fits your pipeline rather than ours.

How do you price a project?

With a fixed quote per project. Once the brief is agreed, we send one price for the agreed scope. If the scope changes along the way, we quote the change before doing the work.

Who owns the final files?

You do, once the final payment is made: the rights to the final deliverables transfer to you, as set out in the project agreement. We may show the finished work in our portfolio unless we agree otherwise.

Will you sign an NDA?

Yes. We’re happy to sign your NDA before you share detailed project information.

Have something in mind?

Bring your nextworld to us

Still exploring? Start with what you know. We can define the rest together.

A useful starting brief

  • Your idea and visual references
  • The assets or environment you need
  • Engine, platform, and delivery formats
  • Your target timeline and budget range