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About Tachyon Studio

Founded 2026 / Tbilisi, Georgia

Many worlds.
One studio.

Tachyon Studio is a 3D outsourcing studio founded in 2026 in Tbilisi, Georgia, creating environments, props, asset packs and Blender add-ons for developers and studios worldwide. We build the worlds, and the tools that help artists create their own.

Meet the people behind the work
A neon-lit restaurant with weathered architecture and glowing plants

Cinematic environments

FUYOH Restaurant

The founders

Three founders.
A shared vision.

Tachyon was founded in 2026 by Adrià Martínez, Nicolas Bortone and Nikoloz Kipshidze, with a shared focus on atmosphere, craftsmanship, and storytelling through 3D art.

  • Adrià Martínez

    Co-founder · Environment & prop art

    Figueres, Spain

    Senior environment and prop artist who builds worlds in Unreal Engine 5, pairing hand-placed set dressing with procedural generation (PCG) so a scene can grow without losing its detail. Trained in game design and development at the University of Girona; models in Blender and authors custom materials in Substance Designer.

    PortfolioAdrià’s work on ArtStation (opens in a new tab)
  • Nicolas Bortone

    Co-founder · Environment & technical art

    Warsaw, Poland

    Environment and technical artist behind FUYOH Restaurant and SCANN Research Facility, the studio’s cinematic Unreal Engine worlds. Four years modelling real products as a 3D prop artist at KMA Italia gave the eye for believable construction; the toolkit now runs from Plasticity and ZBrush to Gaea terrains and EmberGen simulations.

  • Nikoloz Kipshidze

    Co-founder · Hard surface & props

    Tbilisi, Georgia

    Self-taught hard-surface artist with weapon art credits on Apex Legends and Tom Clancy’s Rainbow Six Mobile (Room 8 Studio) and environment work on Returnal and Open Roads (Dekogon Studios). Specialises in realistic weapons and props, built for speed, quality and precision.

    PortfolioNikoloz’s work on ArtStation (opens in a new tab)

Associated artists

Artists we
build with.

Independent artists who work with the studio.

What we make

Worlds, packs
and tools.

Our artists work from Spain, Poland, Georgia and Turkey. We agree the references, scope and delivery up front, share the work at agreed review points, and hand over the files in the formats your pipeline uses.

  • Environments & props

    Realistic Unreal Engine worlds, stylized environments and hard-surface props, made to your brief for games and real-time projects.

    Our services
  • Asset packs

    Ready-made sci-fi props and metal buckets for Unreal Engine and Blender, sold on Fab.

    Browse the assets
  • Blender add-ons

    Add-ons for modeling, texturing, workflow and pipeline, plus bridges to other 3D applications, sold on Superhive.

    Explore the add-ons

Let’s make something worth exploring

Have a worldin mind?

Bring your references, your brief, or the beginning of an idea. We’d like to hear it.