About Tachyon Studio
Founded 2026 / Tbilisi, Georgia
Many worlds.
One studio.
Tachyon Studio is a 3D outsourcing studio founded in 2026 in Tbilisi, Georgia, creating environments, props, asset packs and Blender add-ons for developers and studios worldwide. We build the worlds, and the tools that help artists create their own.
Meet the people behind the workThe founders
Three founders.
A shared vision.
Tachyon was founded in 2026 by Adrià Martínez, Nicolas Bortone and Nikoloz Kipshidze, with a shared focus on atmosphere, craftsmanship, and storytelling through 3D art.
Adrià Martínez
Co-founder · Environment & prop art
Figueres, Spain
PortfolioAdrià’s work on ArtStation (opens in a new tab)Senior environment and prop artist who builds worlds in Unreal Engine 5, pairing hand-placed set dressing with procedural generation (PCG) so a scene can grow without losing its detail. Trained in game design and development at the University of Girona; models in Blender and authors custom materials in Substance Designer.
Nicolas Bortone
Co-founder · Environment & technical art
Warsaw, Poland
Environment and technical artist behind FUYOH Restaurant and SCANN Research Facility, the studio’s cinematic Unreal Engine worlds. Four years modelling real products as a 3D prop artist at KMA Italia gave the eye for believable construction; the toolkit now runs from Plasticity and ZBrush to Gaea terrains and EmberGen simulations.
Nikoloz Kipshidze
Co-founder · Hard surface & props
Tbilisi, Georgia
PortfolioNikoloz’s work on ArtStation (opens in a new tab)Self-taught hard-surface artist with weapon art credits on Apex Legends and Tom Clancy’s Rainbow Six Mobile (Room 8 Studio) and environment work on Returnal and Open Roads (Dekogon Studios). Specialises in realistic weapons and props, built for speed, quality and precision.
Associated artists
Artists we
build with.
Independent artists who work with the studio.
Tornike Gedianidze
Associated artist · Stylized environments
Tbilisi, Georgia
3D environment artist with three years in the games industry. The stylized worlds in our portfolio are his.
Derya Berge
Associated artist · Props & environment art
Istanbul, Turkey
PortfolioDerya’s work on ArtStation (opens in a new tab)Environment artist studying at Vertex School, after game design roles at Firebyte Games, Arcade Clan and Hero Games.
What we make
Worlds, packs
and tools.
Our artists work from Spain, Poland, Georgia and Turkey. We agree the references, scope and delivery up front, share the work at agreed review points, and hand over the files in the formats your pipeline uses.
Environments & props
Realistic Unreal Engine worlds, stylized environments and hard-surface props, made to your brief for games and real-time projects.
Our servicesAsset packs
Ready-made sci-fi props and metal buckets for Unreal Engine and Blender, sold on Fab.
Browse the assetsBlender add-ons
Add-ons for modeling, texturing, workflow and pipeline, plus bridges to other 3D applications, sold on Superhive.
Explore the add-ons
Let’s make something worth exploring
Have a worldin mind?
Bring your references, your brief, or the beginning of an idea. We’d like to hear it.




