
Artist / Tornike Gedianidze
2024 / Environment Study + Concept-to-Final
Spiritwood Chapel
A timber chapel beneath an ancient tree at night, lit by lanterns and drifting spirit light, translated from concept art into a finished 3D scene.
Artwork / Tornike Gedianidze
Explore the galleryProject profile
Production snapshot
Spiritwood Chapel brings a painted concept by Florent Boston for Groupe Arcane into 3D: a small timber chapel on stilts beneath an ancient tree, tied to the shore by ropes, ladders and lantern arcs. Tornike Gedianidze built the finished scene; the gallery shows it from four views, with the concept beside it.
- Services
- Stylized Art, 3D Environments, Concept Translation
- Platforms
- Environment Study, Concept-to-Final
- Year
- 2024
- Made with Unreal Engine, Blender, ZBrush, 3DCoat, Substance 3D Painter, Marmoset Toolbag and RizomUV.
- Concept: Florent Boston for Groupe Arcane
Story
From direction to finished environment
Challenge
Make a small timber chapel remain the focal point against an ancient tree, dark forest, reflective water, suspended lanterns, and drifting spirit light.
Approach
Warm wood and candle tones separate the chapel from the purple night, while repeated ropes, platforms, rocks, and lantern arcs connect the architecture to the tree and shoreline.
Result
The concept’s mood carried into a finished scene, shown from four views next to the original concept reference so the translation is easy to follow.
Visual gallery
Explore the environment
01 / 3 frames
The chapel at night
Final views of the timber chapel against its ancient tree: lantern arcs, drifting spirit light and the reflective shoreline.
02 / 2 frames
From concept to scene
The painted concept this environment was built from, beside the finished scene. The concept is a credited reference, not Tachyon's work.
Making of
How it was made
From painting to 3D
Built from Florent Boston’s painting for Groupe Arcane: the meshes were modeled in Blender and given stylized, hand-painted textures.
Light and spirits in Unreal
The scene was assembled in Unreal Engine, where the lanterns, the night lighting and the drifting spirit-light effects were added.
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