
Blender add-on bundleAdvanced Masks Bundle
Two kinds of mask, one asset.
Every mask a game asset needs: masks in vertex color across many meshes, and Painter-style RGB masks baked into a texture. Advanced Vertex Paint Pro and RGB Mask Master together.
- Vertex color and texture masks
- Works across many meshes
- Windows, macOS and Linux
Compatibility
Windows / macOS / Linux · Blender 3.3–5.2
Get it on Superhive ↗ (opens in a new tab)Pricing, checkout, downloads and updates are handled on Superhive.
What it does.

Advanced Vertex Paint Pro
Fill and paint many meshes at once, with Photoshop-style layers and procedural occlusion, curvature, texture and light layers.
RGB Mask Master
Bake AO and curvature from the low poly, then layer red, green and blue masks straight onto your materials.
Engine-ready output
Flatten vertex color into one attribute, confirm texture masks to a single PNG, or send them to Substance 3D Painter and back.
Before you buy.
- Windows / macOS / Linux · Blender 3.3–5.2.
- Includes the Pro edition of Advanced Vertex Paint; disable Basic first if it is installed.
- Substance 3D Painter is optional, used only for Send to Painter, and not included.
Want the details?
The full feature list, documentation, changelog and licence options are on Superhive.
Get it on Superhive ↗ (opens in a new tab)Included in the bundle.
- Advanced Vertex Paint Fill and paint multiple meshes together. The Pro edition adds editable layers, blend modes and procedural color tools.

- RGB Mask Master Painter-style RGB masks in Blender: AO and curvature baked from the low poly, a red, green and blue layer stack on your own materials, and a round trip to Substance 3D Painter.

Related add-ons.
- Universal Bridge Bundle Twelve application bridges for moving between Blender and your modeling, texturing, sculpting, image-editing and game-engine tools.

- Advanced Modeling Bundle Advanced Inset, Bevel and Extrude together. Shape individual corners in the viewport before committing the result.

- Unreal Engine Export Pipeline Bundle Build collision, generate LODs and send prepared assets into Unreal with three complementary tools.
