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Unreal Engine Export Pipeline Bundle product artwork

Blender add-on bundleUnreal Engine Export Pipeline Bundle

Collision, LODs, then Unreal.

Build collision, generate LODs and send prepared assets into Unreal with three complementary tools.

  • Three standalone add-ons
  • Pushes into the open editor
  • Unreal Engine 5.2–5.8

Compatibility

Blender 3.3–5.2 · Windows required for Bridge

Get it on Superhive ↗ (opens in a new tab)

Pricing, checkout, downloads and updates are handled on Superhive.

What it does.

A mesh arriving in Unreal Engine with its collision and LODs already in place
  • Unreal Engine Bridge

    Push assets into the open Unreal Editor in one click, into your project’s real Content Browser folders, with Live Sync while modeling.

  • Unreal Collision Maker

    Convex decomposition that follows the shape, level boxes and an in-viewport editor, named with Unreal’s UCX_, UBX_, USP_ and UCP_ prefixes.

  • Unreal LOD Maker

    Preset-driven LOD chains that carry Unreal’s screen sizes, with decals and fine detail protected.

  • Linked by convention

    No dependencies between them; the Bridge picks up collision, LODs and SOCKET_ empties, including ones you built by hand.

Before you buy.

  • Blender 3.3–5.2 · Windows required for Bridge.
  • Collision Maker and LOD Maker also run on macOS and Linux without Unreal.
  • The Bridge needs your own Unreal Engine installation; check the version matrix.

Want the details?

The full feature list, documentation, changelog and licence options are on Superhive.

Get it on Superhive ↗ (opens in a new tab)

Included in the bundle.