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Unreal Collision Maker product artwork

Blender add-onUnreal Collision Maker

Collision that follows the shape.

Generate and edit collision shapes inside Blender, named for Unreal’s collision conventions and ready for a separate export step.

  • No Unreal install needed
  • Unreal FBX naming
  • Windows, macOS and Linux

Compatibility

Windows / macOS / Linux · Blender 3.3–5.2

Get it on Superhive ↗ (opens in a new tab)

Pricing, checkout, downloads and updates are handled on Superhive.

What it does.

Box collision generated around an asset in Blender, each box sitting level
  • Convex decomposition

    The asset is voxelized and split into convex pieces until the collision matches the detail you asked for.

  • A ladder of presets

    Go from a single level box up to collision that follows every major surface.

  • Named for Unreal

    Shapes get the UBX_, USP_, UCP_ and UCX_ prefixes, so they travel inside the asset’s own FBX.

  • Bring your own shapes

    Mark modeled meshes as collision; they are renamed, parented and tagged just like generated ones.

Before you buy.

  • Windows / macOS / Linux · Blender 3.3–5.2.
  • Unreal Engine is not required to create the shapes; getting them into Unreal is a separate export step.
  • Unreal Engine Bridge can automate that step; it is optional and sold separately.

Want the details?

The full feature list, documentation, changelog and licence options are on Superhive.

Get it on Superhive ↗ (opens in a new tab)

Also sold in a bundle.