
Blender add-onUnreal Collision Maker
Collision that follows the shape.
Generate and edit collision shapes inside Blender, named for Unreal’s collision conventions and ready for a separate export step.
- No Unreal install needed
- Unreal FBX naming
- Windows, macOS and Linux
Compatibility
Windows / macOS / Linux · Blender 3.3–5.2
Get it on Superhive ↗ (opens in a new tab)Pricing, checkout, downloads and updates are handled on Superhive.
What it does.

Convex decomposition
The asset is voxelized and split into convex pieces until the collision matches the detail you asked for.
A ladder of presets
Go from a single level box up to collision that follows every major surface.
Named for Unreal
Shapes get the UBX_, USP_, UCP_ and UCX_ prefixes, so they travel inside the asset’s own FBX.
Bring your own shapes
Mark modeled meshes as collision; they are renamed, parented and tagged just like generated ones.
Before you buy.
- Windows / macOS / Linux · Blender 3.3–5.2.
- Unreal Engine is not required to create the shapes; getting them into Unreal is a separate export step.
- Unreal Engine Bridge can automate that step; it is optional and sold separately.
Want the details?
The full feature list, documentation, changelog and licence options are on Superhive.
Get it on Superhive ↗ (opens in a new tab)
