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RizomUV Bridge product artwork

Blender add-onRizomUV Bridge

Unwrap there. UVs here.

Send meshes to RizomUV for unwrapping and packing, then return UVs to Blender with save-based synchronization.

  • Unwrap and pack presets
  • Rules for batch unwraps
  • Save-based Auto Sync

Compatibility

Windows only · Blender 3.3–5.2

Get it on Superhive ↗ (opens in a new tab)

Pricing, checkout, downloads and updates are handled on Superhive.

What it does.

Meshes sent from Blender, unwrapped and packed in RizomUV, then returned with Get UVs
  • Unwrap from presets

    Send with Manual, Unwrap, Pack or custom Lua settings, starting from Game-ready, Hero asset or Trim sheet presets.

  • Rules and batches

    Assign recipes by collection, name, material or triangle count, run preflight and batch process with per-object feedback.

  • Pack to a budget

    Set resolution, padding, rotation and UDIM options, and measure or match texel density across objects.

  • Auto Sync on save

    Save in RizomUV and the UVs land back on the matching Blender objects; unsaved edits don’t transfer.

Before you buy.

  • Windows only · Blender 3.3–5.2.
  • Your own RizomUV licence (Virtual Spaces or Real Space 2020+), not included.
  • Keep object names and topology unchanged while the UVs are away.

Want the details?

The full feature list, documentation, changelog and licence options are on Superhive.

Get it on Superhive ↗ (opens in a new tab)

Also sold in these bundles.