
Blender add-on bundleModeling Essentials Bridges Bundle
Sculpt. Unwrap. Bake. Paint.
Connect Blender with four specialist applications for sculpting, UV work, baking and texturing.
- Four bridge add-ons
- Install only the ones you use
- Commercial use included
Compatibility
Windows only · Blender 3.3–5.2
Get it on Superhive ↗ (opens in a new tab)Pricing, checkout, downloads and updates are handled on Superhive.
What it does.

Sculpt in ZBrush
Meshes go over as SubTools with UVs, PolyPaint, masks and Face Sets, and come back in place.
Unwrap in RizomUV
Unwrap and pack from presets; save in RizomUV and the UVs land back on the matching objects.
Bake in Marmoset Toolbag
Tag high and low meshes, build the bake scene in one click, and get the maps back as a material.
Paint in Substance 3D Painter
Send meshes to a new project and bring the textures back as Principled materials, one per texture set.
Before you buy.
- Windows only · Blender 3.3–5.2.
- Your own copies of ZBrush, RizomUV, Marmoset Toolbag and Substance 3D Painter; none are included.
Want the details?
The full feature list, documentation, changelog and licence options are on Superhive.
Get it on Superhive ↗ (opens in a new tab)Included in the bundle.
- Marmoset Toolbag Bridge Pair high- and low-poly meshes for Toolbag baking, then bring finished texture maps back into Blender materials.

- Substance Painter Bridge Send meshes for texturing, update supported geometry and return exported maps to Blender as connected materials.

- RizomUV Bridge Send meshes to RizomUV for unwrapping and packing, then return UVs to Blender with save-based synchronization.

- ZBrush Bridge Exchange meshes and SubTools through GoZ, carrying supported UV, PolyPaint, mask and Face Set data between applications.

Related add-ons.
- Universal Bridge Bundle Twelve application bridges for moving between Blender and your modeling, texturing, sculpting, image-editing and game-engine tools.

- Advanced Modeling Bundle Advanced Inset, Bevel and Extrude together. Shape individual corners in the viewport before committing the result.

- Unreal Engine Export Pipeline Bundle Build collision, generate LODs and send prepared assets into Unreal with three complementary tools.
